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AR Storybook Guide
  • 📕Intro: The AR Storybook Guide
    • Background
  • AR STORYBOOK GUIDE
    • 📗UX Examples
      • Physical book: Traditional vs. lay flat
      • Physical book: Instructions
      • Digital App: Scale of 3D objects
      • Digital App: Too many assets/tasks
    • 📘A11y Examples
      • Digital App: Sound design
  • Contextual Considerations
    • 📙Short intro to context
      • 👥User context
      • 🏠Context of the user environment
      • ♿Accessibility context
  • What's Next?
    • Next steps and feedback
  • References & Appendix
    • 📓Research methods
    • 📓References and sources cited
    • 📓Thesis paper on AR Storybook Experiences
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  1. AR STORYBOOK GUIDE

A11y Examples

Accessibility Examples

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Last updated 2 years ago

AR is notoriously not an accessible technology. It is limited mostly to a visual, device dependent experience. However, just because this is how AR has been designed thus far, doesn't mean that we can't change it! The fundamentals in this section will cover tips and techniques for making an AR Storybook experience more accessible. For more background on accessibility for AR storybooks, visit the section.

Accessibility context
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