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AR Storybook Guide
  • 📕Intro: The AR Storybook Guide
    • Background
  • AR STORYBOOK GUIDE
    • 📗UX Examples
      • Physical book: Traditional vs. lay flat
      • Physical book: Instructions
      • Digital App: Scale of 3D objects
      • Digital App: Too many assets/tasks
    • 📘A11y Examples
      • Digital App: Sound design
  • Contextual Considerations
    • 📙Short intro to context
      • 👥User context
      • 🏠Context of the user environment
      • ♿Accessibility context
  • What's Next?
    • Next steps and feedback
  • References & Appendix
    • 📓Research methods
    • 📓References and sources cited
    • 📓Thesis paper on AR Storybook Experiences
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  1. Contextual Considerations

Short intro to context

Context is going to be key with the AR storybook experience.

PreviousDigital App: Sound designNextUser context

Last updated 2 years ago

Context is key. I can't stress it enough. The next few sections are going to go over some contextual considerations to think about when creating an AR storybook. The sections aren't going to show more fundamentals, but are meant to get you thinking about the context of your user, your user's environment, and your user's abilities.

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