# UX Examples

## The Layout

The guide is split into two categories: user experience and accessibility. I've chosen this split because this is how I categorized pain points from a comparative analysis that I did on several AR storybooks that are already being sold on the market. The following pages in this section will describe a pain point, showing a certain aspect of the book that has poor user experience. It will than describe a solution to that pain point. Each section will be paired with examples including imagery, gifs and or video recordings. For more background on UX, visit the [User context](https://augmented-reality-ux-accessibili.gitbook.io/augmented-reality-storybook-guide/contextual-considerations/short-intro-to-context/user-context) and [Context of the user environment](https://augmented-reality-ux-accessibili.gitbook.io/augmented-reality-storybook-guide/contextual-considerations/short-intro-to-context/context-of-the-user-environment) sections.

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