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AR Storybook Guide
  • 📕Intro: The AR Storybook Guide
    • Background
  • AR STORYBOOK GUIDE
    • 📗UX Examples
      • Physical book: Traditional vs. lay flat
      • Physical book: Instructions
      • Digital App: Scale of 3D objects
      • Digital App: Too many assets/tasks
    • 📘A11y Examples
      • Digital App: Sound design
  • Contextual Considerations
    • 📙Short intro to context
      • 👥User context
      • 🏠Context of the user environment
      • ♿Accessibility context
  • What's Next?
    • Next steps and feedback
  • References & Appendix
    • 📓Research methods
    • 📓References and sources cited
    • 📓Thesis paper on AR Storybook Experiences
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  1. AR STORYBOOK GUIDE

UX Examples

User Experience examples

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Last updated 2 years ago

The Layout

The guide is split into two categories: user experience and accessibility. I've chosen this split because this is how I categorized pain points from a comparative analysis that I did on several AR storybooks that are already being sold on the market. The following pages in this section will describe a pain point, showing a certain aspect of the book that has poor user experience. It will than describe a solution to that pain point. Each section will be paired with examples including imagery, gifs and or video recordings. For more background on UX, visit the and sections.

User context
Context of the user environment
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