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AR Storybook Guide
  • 📕Intro: The AR Storybook Guide
    • Background
  • AR STORYBOOK GUIDE
    • 📗UX Examples
      • Physical book: Traditional vs. lay flat
      • Physical book: Instructions
      • Digital App: Scale of 3D objects
      • Digital App: Too many assets/tasks
    • 📘A11y Examples
      • Digital App: Sound design
  • Contextual Considerations
    • 📙Short intro to context
      • 👥User context
      • 🏠Context of the user environment
      • ♿Accessibility context
  • What's Next?
    • Next steps and feedback
  • References & Appendix
    • 📓Research methods
    • 📓References and sources cited
    • 📓Thesis paper on AR Storybook Experiences
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  1. What's Next?

Next steps and feedback

PreviousAccessibility contextNextResearch methods

Last updated 2 years ago

This guide is more than just the bi product of my thesis work. It is a living, breathing project that is open to feedback, suggestions and collaboration. The goal is to create a foundation for building accessible AR Storybooks, but we aren't there yet. My next steps are to conduct more research around this topic, interview more stakeholders and gain more insight into AR storytelling. The opportunity to design AR as a useable storytelling tool is at our fingertips. I believe that if user experience and accessibility can be optimized for storybooks first, those learnings could be applied and used as a foundation for building AR learning experiences, AKA AR for education.

ANY AND ALL FEEDBACK IS WELCOME! You probably already noticed the "Send feedback" links all around. I am open to all feedback, suggestions and possible collaborations. Reach out!